Pau Serra

Art / Audio



In this area I'll explain what tasks I did in the project.

I have done tasks between art and code, those are explained below.

Art / Audio

          Below you have a link to the art and audio bible of AoE 2 : Defenders

Company + Social Media

The art related to our team and social media. The IP of our game like the logo, the characteristic tipography and the front. Also the social media videos like the official trailer.

Official Trailer

Logo Animation

New Art

All the art created from 0.

This is a tribute to Age of Empires 2, but for design purposes we needed new art that could fit the game enviroment and philosophy.



All the projectiles animations of the game, based on the turret upgrade


A new trophies system based on the punctuation of the player.


The main button to start the next wave during battle.




Different icons and UI elements we use in the game

Art from AoE 2

Not everything is created on our own. We have done a tribute to AoE 2, so we have used some art of the original game.

Menu

All the Ui and interaction between buttons of the main menu.

Score Scene

All the UI of the trophies page.

Achievements Scene

All the UI of the achievements page.

Help to other tasks + Bugs

Some help and supervize other art concepts like towers and walls.

Code

Main Menu

                      The main menu and the interaction with it. Also the game loop.

Trophies

The trophies system. I've implemented the score scene and all the information that it needs when you've win/lost/surrender... Also new UI components like the score bar:

Achievements

The achievements to complete during the game that are shown at the end of every game on the achievements page.

Tutorial

An interactive tutorial that shows the firsts steps to start the battle in the game. It's for the new players to learn how tha game works.

Scene Manager + Bugs

The first scene manager and game loop needed for the vertical slice.

And as a team member on the final iterations helped on solving bugs and different problems to make the game better.

Design

                                       Some parts of The game design document.

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